Campus Initiatives

Raptor Technologies (Security): Software technology provides comprehensive school safety solutions, including visitor management, emergency response systems, student tracking, and volunteer management, aiming to enhance our security and protect students and staff within educational institutions through a suite of software and services.

Google Workspace for Education (Technology): Suite of tools that help schools improve learning and collaboration within the school environment. Basic tools help our school secure learning environments, streamline instruction, manage classes, promote productivity, and give transparent, meaningful feedback.

Bark for Schools (Technology): Digital safety tool designed to monitor student activity on school-issued devices like emails and chats, detecting potential issues like cyberbullying, suicidal ideation, threats of violence, sexual content, and online predators, thereby alerting school administration to intervene and protect students online.

Friendzy (SEL): Social Emotional Learning program designed for schools that aims to help students develop skills like managing emotions, building healthy relationships, and improving communication, ultimately fostering a positive school culture by teaching essential friendship skills and promoting overall well-being through a curriculum focused on emotional intelligence.

Clever (Technology): Provides a single, secure platform where students and teachers can access multiple educational applications with just one login. Essentially acts as a central hub for accessing digital learning resources, managed by our school and designed to streamline student access to educational apps.

SMART Families (Technology): Non-profit organization that works directly with families, school district leaders, school administration and teachers to implement a pledge and educational program for families to delay giving their child a smartphone until high school.

PAX-Good Behavior Game (SEL): Software teaches students self-regulation skills, helping them manage their behavior, focus attention, and reduce disruptive classroom actions, ultimately improving academic performance and promoting positive social interactions within the classroom environment. Essentially, it aims to prevent behavioral issues by proactively building self-control and cooperation skills in children through a game-based approach.